The moment only lasted a few seconds, and I headed into a warm, loud pub at the top of the street. Funny that I can't remember anything about the pub, but the clock tower had a lasting effect. And that's my fantasy of what Scotland is like until I get there.
I remember other things of course, like having the best ice cream of my life in a little town called Gretna, and the high density of sheep (it's possible I had dairy from sheep milk), but the parts I can't remember my imagination gladly fills in for me. Have you ever imagined what a place sounded like? When there aren't bagpipes, Scotland would sound like a muted Cranberries or Fiona Apple song.
|Photo credit: Nogoodboyo on Flickr.com|
Forza 3 developers attended to every detail, even down to the reflection of the trees on the hood of the roof. Probably something most of us would consciously miss, but it's one thing that makes the game more simulation and less "gamey."
*If Afterlife or the club in Vin Diesel's TripleX really existed, I'd be there in a heartbeat.
**I also just found out that the song used for Afterlife was also used in Need For Speed in 1999. Ha!